Unveiling the Research and Development Terrain of Innovative Technologies
**Boom in Creative Technologies (CreaTech) Sector in the UK**
The UK's CreaTech sector, a fusion of creativity and technology, is witnessing a significant surge, driven by government strategies and investments aimed at promoting innovation, research, and exports.
### Research and Innovation
The UK government's strategy for the creative industries emphasises the use of AI and extended reality to drive innovation and growth. This strategy includes increasing public and private research and development (R&D) investments to encourage start-ups and support the creation of creative intellectual property (IP). Initiatives like the Creative Industries Clusters Programme have been instrumental in fostering R&D partnerships across creative clusters in all four nations of the UK, promoting regional innovation.
### Investment
The government aims to secure growth finance for CreaTech start-ups and scale-ups by addressing investor risk aversion and supporting a variety of growth capital types. The Creative Industries Sector Plan aims to double business investment in the sector from £17 billion to £31 billion by 2035, positioning the UK as a global hub for creativity and innovation.
### Sectors and Organizations
The government has identified four key 'frontier' creative sub-sectors: Advertising and Marketing, Film and TV, Video Games, and Music, Performing and Visual Arts. Key organizations involved in CreaTech activities include Creative Scotland, South of Scotland Enterprise, and research partners like the AHRC-funded Creative PEC, contributing to evidence-based policy-making in the creative sector.
### Challenges and Opportunities
Despite the growth potential, the sector faces challenges such as low investment levels, which can hinder productivity and growth. However, the focus on innovation and technology provides opportunities for CreaTech companies to develop new business models and increase exports, contributing to the UK's economic growth and global reputation.
### Geographical Distribution and Sector Participation
Research into CreaTech is accelerating rapidly, with CreaTech projects representing 3.6% of the total in Gateway to Research (GtR) in 2020, a 50% increase compared with 2019. IT, Software, and Computer services is the biggest creative sector participant in CreaTech projects, accounting for 62% of creative projects. Createch research projects are more geographically concentrated than other research activities involving the creative industries, with the top ten locations accounting for 65% of createch research compared with 49% of non-createch creative research.
### COVID-19 Impact and Future Prospects
Many CreaTech research projects have responded to challenges and opportunities created by the COVID-19 crisis. The pandemic has increased investment and interest in CreaTech, particularly in culture, entertainment, communication, and ecommerce markets. There is a growing demand for employees who can fill CreaTech roles, as businesses seek individuals with a combination of creativity and technology skills.
Notable CreaTech applications include Virtual Reality, with a wide range of uses, including consumer products and software for architects. The Northern Creative Corridor is an initiative aimed at connecting creative clusters across Northern regions. The policy brief "Three ways to support growth in the creative industries" outlines three strategies to support growth in the creative sectors.
The policy brief "Transitioning to Sustainable Production across the UK Theatre Sector" outlines recommendations for transitioning to more sustainable theatre production. The UK television production sector is one of Britain's leading creative export sectors, according to a policy brief. The new research paper, titled "Mapping the R&D landscape for creative technologies," examines and maps the spread of CreaTech activities around the UK using machine learning methods. The policy brief "Creative Industries Innovation in Seaside Resorts and Country Towns" is based on a PEC Discussion Paper.
In the UK, large public institutions, including libraries and museums and particularly the BBC, play a central role in CreaTech collaboration networks. The policy brief "International Trade and the UK Creative Industries" examines international trade in the UK creative industries. Creative technologies are expected to drive innovation and growth in the creative industries.
- The UK government's strategy for education and self-development focuses on using AI and extended reality to drive innovation and growth in the creative industries.
- This strategy involves increasing public and private investments in data-and-cloud-computing and research and development (R&D) to encourage start-ups and the creation of creative intellectual property (IP).
- The Creative Industries Clusters Programme is instrumental in fostering R&D partnerships across creative clusters in all four nations of the UK, promoting regional education, innovation, and policy.
- The government aims to provide finance for CreaTech education and business growth by addressing investor risk aversion and supporting various types of growth capital.
- The Creative Industries Sector Plan aims to increase business investments in the sector from £17 billion to £31 billion by 2035, making the UK a global hub for creativity, innovation, and finance.
- The government has identified four key creative sub-sectors: Advertising and Marketing, Film and TV, Video Games, and Music, Performing and Visual Arts.
- Key organizations involved in CreaTech activities, besides the government, include Creative Scotland, South of Scotland Enterprise, and research partners like the AHRC-funded Creative PEC, contributing to evidence-based policy-making in the creative sector.
- Despite growth potential, the CreaTech sector faces challenges such as low investment levels, which can hinder productivity and growth.
- However, the focus on innovation and technology provides opportunities for CreaTech companies to develop new business models, increase internationalization, and contribute to the UK's economic growth and global reputation.
- Research into CreaTech is accelerating rapidly, with CreaTech projects representing a significant portion of the total in Gateway to Research (GtR), and IT, Software, and Computer services being the biggest creative sector participant in CreaTech projects.
- The COVID-19 crisis has increased investment and interest in CreaTech, particularly in culture, entertainment, communication, and ecommerce markets, and there is a growing demand for employees with a combination of creativity, technology skills, and talent.